- Sims 3 kinky world shemale nraas master controller mod#
- Sims 3 kinky world shemale nraas master controller registration#
- Sims 3 kinky world shemale nraas master controller mods#
Shimrod's forum is in the retired creator's section.
Sims 3 kinky world shemale nraas master controller registration#
Free registration required for view and download.
Sims 3 kinky world shemale nraas master controller mod#
Shimrod's 23 hr bars and clubs mod works in my game (and alters the Bars and Bartending xmls). I think I have everything set to the same times though.
Sims 3 kinky world shemale nraas master controller mods#
But like I said, I haven't even launched my game since creating these 2 mods I don't know if I'll run into the same issues that igazor describes. My impression from the dev comments in the xmls was that bartender hours should follow the lot assignment open and close settings, and that there are separate bartender hour settings (in the bartending xml) in case the lot assignment doesn't have open and closing times. It's not possible (AFAIK) to change the hours of an individual lot. So, as igazor said, changing the hours for the poolside club assignment will change the hours for all poolside clubs in every world. Dunno if I was successful or not.īoth xmls look like they control various lot assignments. I haven't tested the two mods I created yet though. This morning I was just playing around with the Venues xml and Bars xml attempting to change the hours of various lot assignments. Have you ever worked with the Venues xml to produce something like Funny you should ask today. One of the brilliant food related mods I have in play, I think it's the Ingredients Overhaul one, includes what was once (still is?) called the Better Bars mod and that presents a potential conflict to be accounted for.Įvery time I attempt this myself I get it wrong in one direction or the other and finally just set it all aside as something to work out in the - I know you have done up some tuning mods. The Role Sim staffed bars' and bouncer ropes' hours of operation also have to be changed to match otherwise everyone is forced outside too early or the staff go home hours before the place closes then turn around and get pushed back to work again. A tuning file has to be created to change the venue hours, and that can't be changed for a specific location but only for all venues of the same type. Last question - can you change the hours of operation for a club? It's really a very sophisticated system but it gets a lot of bad press because under EA progression the points are distributed much more randomly and often the caps are so high that it seems like everyone in town is famous after a few generations, which many of us feel is kind of pointless.Ĭorrect on the last part, what I really should have said was don't worry about the town becoming overrun because that's easier to fix/dial back than running with the entire system pretty much shut down - except of course for those who don't want the celeb system running at all, which is fair enough too. There are also elements of celeb point depreciation over time and when.uh, shameful things happen and the public notices, but the SP Relationship add-on module is required for depreciation to work in most cases. After they reach a threshold, if the ratios aren't already met and the next level is not already full, they get "promoted" to the next level just like how job and skill levels work. someone using MC on them to give them a celeb levelīy engaging in these activities, sims gain celeb points. completing certain opportunities that promise x number of celeb pointsĥ. Is that enough? And a cap of 20% at Level 1 would be 30 sims. If you have 150 resident sims for example, then a cap of 2% is 3 sims (for Levels 4 and 5 each). But also think about your world resident population. Depends on the world I am playing and what I want to see happen, but I'm much happier with values more like 20/10/5/2/2. NRaas > SP > General Options > Options:Friendship > Options:Celebrity > Celebrity Ratio Levels (1 through 5). I usually work with all of the ways to get celeb points kept on but set very strict celeb level ratios so that after each level is filled up, no one can enter it from below until someone else moves further up,drops down, leaves town, or dies. It may be easier and you may want to go ahead and allow celebs to overrun the town actually and then work to restrict them. "Friendship" is the general NRaas category that the celeb system falls under, that doesn't mean its focus is restricted to social interactions with what we call "friends." Yes, by all means turn on the Allow Celeb in SP (it's not a MasterController command, it's strictly SP) as that would be throttling things so that they never even get started. Oh wow, for some reason I misread and thought this was a relatively new game.